On Wed, 15 Nov 2006 15:56:30 +0100, Veset <vesetdks@hotREMOVEmail.com>
wrote:
>Ifølge:
>
http://forums.relicnews.com/showthread.php?t=122181&page=1&pp=15
>
>skulle den komme i aften kl. 20.00 (11 AM PST).
Hent patchen her:
http://thq.vo.llnwd.net/o10/CoH/retail/EN_1_0_0_to_1_3_0.exe
http://thq.vo.llnwd.net/o10/CoH/retail/EN_1_2_0_to_1_3_0.exe
=====================================================================
Company of Heroes Release Notes
=====================================================================
v1.3 10/24/2006
NEW FEATURES
- New multiplayer map: 6P_Seine River Docks
- New and improved Game Replay functionality allows players to view
the game from a selected player’s perspective in slow motion or fast
forward. In addition the game UI can now be minimized to reveal a
larger viewing space of the action going on in the replay. To
compliment this, a new Cinematic Mode allows players to sit back and
enjoy the show.
- Cinematic Mode camera - Replay your battles as the game
automatically switches between cinematic camera angles, capturing the
sound and fury of war from the combatants' perspective.
- IME support for Microsoft Windows XP and Microsoft Windows Vista
IMPROVEMENTS
- Improved SLI performance on Nvidia systems using the latest drivers.
General Fixes
- BugReport has more space on the success dialog to show Cyrillic
text.
- Far East characters will not clip when listed in a multi-line text
box.
- 30260 is now listed as the correct port to leave unblocked.
- Removal of ghost bug that could leave duplicates upon reload of a
saved game.
- The playback controls for viewing a recorded game have their
graphics fixed.
Campaign
- Medal text is now visible (Korean)
- Reinforce radius has been fixed on certain buildings.
- M02: Fixed several instances of having the wrong named character's
picture attached to subtitled text.
- M02: Game no longer incorrectly instructs the player to reinforce
the squad.
- M04: Fixed a Fatal Scar Error that occurred when the church is taken
back by the enemy forces, just as the timer ends, and as the cinematic
is about to begin.
- M05: Convoy will no longer exit the map using an unsecured road
after you complete the final objective
- M08: Fixed critical error after countdown reaches 0 after holding
the city centre point
- M10: The ''Select HQ'' Button now properly selects the forward HQ
- M10: Fixed the lack of audio for subtitled text.
- M10: Game no longer incorrectly instructs the player to convert a
building outside controlled territory
- M11: Briefing fixed subtitle timing issue
Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under
heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having
enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire
close to sandbags or other obstacles, which prevents them from
completing orders.
- All sectors default to neutral on Map Montherme, previously one
player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis
Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis
Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3
squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots
from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer
kill their target. The result of this is that Snipers will no longer
one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this
was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and
rebuilding a structure when destroying the building and staying in the
area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis
Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for
the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high
radius, this has been reduced to the standard radius for infantry
units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when
pioneers are loaded inside.
Online
- Fixed the issue of split or cut-off text when viewing the Play Now
screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message
to an ally or enemy.
- The scrollbar for the player list now resets properly to the top
position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players
could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game
lobby.
- Most Wins list and top 15 players list display properly in the
Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on
the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing
1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.
Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP
lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during
the countdown to game launch.
- UI now properly filtering out old replays from previous versions of
the game.
BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs
units in cover or in buildings.
- Axis Ostwind’s damage to player-buildings has been reduced (35-40%
reduction)
- Axis Panther tuning moderate speed and rotation rate increases
(bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within
ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka’s unnecessary accuracy penalty vs. the Axis
Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and
bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine
has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a
1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the
standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less
effective on the move.
MOD SUPPORT
- Scenario pack support
- A scenario pack (*.sga file) is an archive that contain all the
files needed for a scenario allowing for easy map sharing. To play a
new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\"
or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
- Added the Worldbuilder tool.
- Added the MovieMaker tool.
- Supports export of scenario packs by selecting Export Scenario in
the File menu.
v1.2 9/12/2006
- Connectivity fixes
- SLI performance fix
- Allied HMG exploit fix
- Axis wreck exploit fix
- Various crash fixes
v1.1 8/25/2006
- Multithreaded lens-flare destruction fix
- Burning building crash fix
--
Veset